Sign in or 

1) Each Player begins a duel with 50 Evolution Points. Evolution Points decrease as a result of a direct attack by another duelist or by the “vanquishing” of another duelist’s “Living Card”. You win a duel if your opponent’s Evolution Points are reduced to “0”. If you and your opponent both reach “0” Evolution Points at the same time, the Duel is declared a draw.
2) If either Player’s deck runs out of cards during a Duel, the first duelist unable to draw a card is declared a LOSER.
3) A certain card’s special effect allows you to win other you fulfill the condition(s) written on the card.
1) The deck used for Dueling should contain a minimum of 50 cards and a maximum of 90.
2) In addition to your “Main” deck you will also have a “Power” deck. This deck contains all of your “Power Cards”. There is no limit to the number of Power Cards you can have in your “Power” deck.
3) In any Duel, the “Main” deck may not have more than 3 copies of any one card.
|
TheCreationist |
Latest page update: made by TheCreationist
, May 27 2009, 2:44 AM EDT
(about this update
About This Update
1 word added 525 words deleted view changes - complete history) |
|
Keyword tags:
None
More Info: links to this page
|
|
|
Mythic Masters.doc (Word Document - 26k)
posted by TheCreationist Jan 18 2007, 7:59 PM EST
Game Rules
|